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fn_registry/cpp/functions/gfx/dag_panel.md
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egutierrez 5d83c11169 feat(shaders_lab): DAG pipeline mode with node catalog
- cpp/functions/gfx/dag_types: DagStep, DagNodeDef, DagControl (header-only)
- cpp/functions/gfx/dag_catalog: 10 hardcoded nodes (4 gen, 3 op, 3 blend) ported from shader-dag-blends.jsx
- cpp/functions/gfx/dag_compile: pipeline → GLSL 330 core with fan-in via source_id
- cpp/functions/gfx/dag_uniforms: upload u_params[16] via glUniform4fv
- cpp/functions/gfx/dag_panel: ImGui pipeline editor (add/remove/reorder/controls)
- main.cpp: Code/DAG mode toggle, per-mode compile path and uniforms
- gl_loader: +glUniform4fv
- rebuild Windows .exe

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-24 21:15:21 +02:00

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1.9 KiB
Markdown

---
name: dag_panel
kind: component
lang: cpp
domain: gfx
version: "1.0.0"
purity: impure
signature: "bool dag_panel(std::vector<DagStep>& pipeline)"
description: "Panel ImGui para editar un pipeline DAG de shaders. Toolbar con Add Node (popup por kind) y Clear. Lista scrollable de pasos con CollapsingHeader coloreado por kind, selector de source para blends, widgets de control (Slider/XY/Color) y botones Move Up/Down/Delete. Devuelve true si la topologia cambio."
tags: [dag, shader, imgui, pipeline, editor, gfx, component]
uses_functions:
- dag_catalog_cpp_gfx
uses_types:
- dag_types_cpp_gfx
returns: []
returns_optional: false
error_type: "error_go_core"
imports: [dag_panel, dag_catalog, dag_types, imgui, algorithm, string, vector]
tested: false
tests: []
test_file_path: ""
file_path: "cpp/functions/gfx/dag_panel.cpp"
framework: imgui
params:
- name: pipeline
desc: "Vector de DagStep modificado in-place. Add/Delete/Move cambian la topologia. Los sliders solo cambian params."
output: "true si la topologia cambio (add/delete/move/source_id change). false si solo cambiaron valores de params (sliders). El caller usa este flag para decidir si recompilar el shader."
---
## Estructura del panel
```
[+ Add Node] [N/16 nodes] [Clear]
─────────────────────────────────────
▼ #0 plasma [Gen]
velocidad [slider]
escala [slider]
[Move Up(disabled)] [Move Down] [Delete]
▶ #1 blend_mix [Blend]
...
```
## Colores por kind
- Gen: azul (0.25, 0.55, 0.90)
- Op: violeta (0.65, 0.40, 0.90)
- Blend: ambar (0.90, 0.65, 0.15)
## Notas
Los IDs de paso se generan con contador estatico `s_next_id`. Unicos dentro de la sesion. Al anadir un Blend, asigna automaticamente el source_id al paso de hace dos (o el primero si el pipeline tiene menos de 2 pasos). Las mutaciones (delete/move) se aplican al final del loop para no invalidar iteradores.